Difference between revisions of "XLights"
From Nutcracker Wiki
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− | === | + | ===XLights History=== |
* Xlights was created in 2010 by Matt Brown. Matt, a LOR user, wanted a show player that would have low system requirements and high performance. | * Xlights was created in 2010 by Matt Brown. Matt, a LOR user, wanted a show player that would have low system requirements and high performance. | ||
* Xlights has been a reliable player used by hundreds of Christmas Light enthusiasts | * Xlights has been a reliable player used by hundreds of Christmas Light enthusiasts | ||
+ | </div> | ||
+ | |||
+ | <h2 style="text-align:center; font-size:1.8em; margin:2px 0px; background:#CBCBCB; color:#5C92BC"> <span class="mw-headline" id="Nutcracker2">Nutcracker 2.0</span></h2> | ||
+ | |||
+ | <div style="background-color:#f9f9f9; border: 1px #aaa solid;margin:0px; padding-bottom:1em; padding-left:1em;padding-right:1em;margin-bottom:1em"> | ||
+ | ===Nutcracker 2.0=== | ||
+ | * Nutcracker was written by Sean Meighan in 2012. | ||
+ | * Sean, who was new to Christmas Lights, wanted an easier way of creating effects on smart RGB devices. | ||
+ | * Sean came up with the concept of defining a model (Megatree, matrix, arches, .etc.) and then dropping effects (butterfly, spirals, text, .etc.) onto the model. | ||
+ | * Nutcracker 1.0 and 2.0 were developed as a web application. To create effects you would log into the web, define models, and drop effects. | ||
+ | |||
+ | </div> | ||
+ | |||
+ | <h2 style="text-align:center; font-size:1.8em; margin:2px 0px; background:#CBCBCB; color:#5C92BC"> <span class="mw-headline" id="Nutcracker3">Nutcracker 3.0</span></h2> | ||
+ | |||
+ | <div style="background-color:#f9f9f9; border: 1px #aaa solid;margin:0px; padding-bottom:1em; padding-left:1em;padding-right:1em;margin-bottom:1em"> | ||
+ | ===XLights/Nutcracker is Born!=== | ||
+ | * In January 2013, Matt Brown took the web based code that Sean had written and re-wrote into C++ and made Nutcracker part of xLights. | ||
+ | * It produced a real time Nutcracker product. | ||
+ | * Example: | ||
+ | ** The snowflake effect took 5 minutes to generate effects using Nutcracker 2 minutes | ||
+ | ** In Nutcracker 3 (The xLights port), that same effect now took less than 5 seconds. | ||
+ | |||
+ | </div> | ||
+ | |||
+ | <h2 style="text-align:center; font-size:1.8em; margin:2px 0px; background:#CBCBCB; color:#5C92BC"> <span class="mw-headline" id="Nutcracker4">Nutcracker 4.0</span></h2> | ||
+ | |||
+ | <div style="background-color:#f9f9f9; border: 1px #aaa solid;margin:0px; padding-bottom:1em; padding-left:1em;padding-right:1em;margin-bottom:1em"> | ||
+ | ===xLights/Nutcracker - The Next Evolution in computer animated lighting!=== | ||
+ | * In January 2015, a group of courageous men took on the task to develop the next evolution of xLights/Nutcraker. | ||
</div> | </div> |
Revision as of 19:16, 17 August 2015
xLights History
XLights History
- Xlights was created in 2010 by Matt Brown. Matt, a LOR user, wanted a show player that would have low system requirements and high performance.
- Xlights has been a reliable player used by hundreds of Christmas Light enthusiasts
Nutcracker 2.0
Nutcracker 2.0
- Nutcracker was written by Sean Meighan in 2012.
- Sean, who was new to Christmas Lights, wanted an easier way of creating effects on smart RGB devices.
- Sean came up with the concept of defining a model (Megatree, matrix, arches, .etc.) and then dropping effects (butterfly, spirals, text, .etc.) onto the model.
- Nutcracker 1.0 and 2.0 were developed as a web application. To create effects you would log into the web, define models, and drop effects.
Nutcracker 3.0
XLights/Nutcracker is Born!
- In January 2013, Matt Brown took the web based code that Sean had written and re-wrote into C++ and made Nutcracker part of xLights.
- It produced a real time Nutcracker product.
- Example:
- The snowflake effect took 5 minutes to generate effects using Nutcracker 2 minutes
- In Nutcracker 3 (The xLights port), that same effect now took less than 5 seconds.
Nutcracker 4.0
xLights/Nutcracker - The Next Evolution in computer animated lighting!
- In January 2015, a group of courageous men took on the task to develop the next evolution of xLights/Nutcraker.