Tips

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Tips

XLNC-Wiki-Tips.png

Setup

  • It is useful to have separate show directories for each major event i.e. one for Halloween, one for Christmas or one for the next year. Start a new year directory by copying sequences from the Show Directory of the previous year.
  • You can start with a default set of network configuration values and then come back to change or update the details before testing your lights physical output.

Sequencer

  • You can save the windows that you normally have open as your default perspective. These windows will then be opened when you load xLights.
  • Dropping an effect on a Model group will give different results to dropping the same model on all elements of the group (because in the former case the canvas is treated as a whole matrix and then the effect is applied to the models within it). Some effects work at the Group level better than others.
  • When on the sequencer tab, If you right click on a Model group, the window will display a ‘Toggle Models’ option which will display all the models under the Model group (or hide them if you select the option again). You can also double click on the Model Group to obtain the same results.
  • Double Clicking on the any of the color icons opens up a Palette window, where the standard colors can then be replaced with a new standard color or a custom color can be selected.
  • Effects can be stretched by using the Alt key and dragging one edge of the effect highlighted (most commonly the bottom right corner) to provide a Chase effect.You may need to use Toggle Nodes to view the nodes so as to be able to strect an effect.
  • Many, but not all effect actions can be ‘Undone’ by Right Clicking on the Grid and selecting the Undo action i.e. Undo effect move or Undo delete.. etc
  • Tip for using color palettes. Just click on an existing effect that has the palette you want and that will lock in the palette so that the next effect you drag and drop will inherit that palette.
  • In order to control the sequence in which multiple layers are rendered, you can change the order of data layers by moving them up or down. You can similarly change the order of layers within a model. And you can also change the order of models in the master view.

Effects

  • A simple way to do a chase effect is to select a block of cells and hit 'd' for a fade down or 'u' for a fade up. If you then need to adjust it, drag the end line.
  • You can create Random Effects by selecting an area on the grid, Right click and selecting the option to Create Random effects. Effects will be randomly selected (along with different colors and options) and effects created in the area highlighted, each between consecutive timing marks.
  • All lights off for 1/2 to a full second during an appropriate time in a sequence is powerful. When all lights come back on- KaPow! Ka-pow! as in the interpretation of the effect and not your controllers.
  • Layers are your friend. Complimentary effects. I used 11 layers for this effect and followed up with bars for a complimentary transition. From here this could go to Fan/Spiral/Chase,Curtain. Example

Backup

  • Pressing F10 anytime, anywhere will backup your XML files for your and store them in a zip file with the date and time the backup was created. You can press F10 as many times as you like and should do this at least once per sequencing session.

LOR Imports

  • Please do not use !@#$%^&*()<>/\}{, characters in your model names. Dash works fine though. I'm helping a user move over 150 models from LOR to NC and was having issues. Getting rid of those characters solved the issue. I don't know which one of those was causing the issue but he had ,/&\ in some of the model names.

Custom Colors

From time to time you may need to tweak a color to get the lights to display a desired color. Here are some known good RGB values to start with.

  • Orange1 245,48,0
  • Dark Orange 255,25,0
  • Purple1 102,0,60
  • Purple2 75,0,130
  • Purple3 105,0,255

Coming over from LOR

  • Running LOR Controller in DMX Mode

LOR to DMX Channel conversion The following table describes the conversion of a LOR Unit id to a DMX address. As an example, if you have a controller with a Unit id of 03, then when converted to run under DMX , the channel ranges will be 33 to 48.

Running LOR in DMX mode The following diagram shows an example of how LoR controllers can be connected in DMX mode. Refer to the table above of Unit ids to DMX channel conversions
RunningLOrinDMXMode.png
RunningLOrinDMXMode 2.png
You must use the LOR hardware utility to set the DMX start address on a LOR controller if the controller doesn’t have on board channel selection. The next diagram shows an example of how LOR controller addresses are set in a DMX universe. The controllers do not need to be physically connected in order of the controllers start address. The controllers can be put in any order.
RunningLOrinDMXMode 3.png
Convert a LOR LMS file to play using non LOR hardware This section is based on a video created by Steve Giron The item to be converted is a purchased 12 leg CCR tree sequence. The input file should be in LMS format. Within xLights/Nutcracker, go to the Convert tab and from there Select Convert, navigate to where the LMS file is and select it. Select the ‘Show Verbose Channel Map’ attribute. ‘Click on Start Conversion. Error messages are expected for the first run in the status window on the right side. Scroll to top of error messages and look at messages that says “LOR Network”.
LOR Unit ID DMX Address LOR Unit ID DMX Address
01 1 11 257
02 17 12 273
03 33 13 289
04 49 14 305
05 65 15 321
06 81 16 337
07 97 17 353
08 113 18 369
09 129 19 385
0A 145 1A 401
0B 161 1B 417
0C 177 1C 433
0D 193 1D 449
0E 209 1E 465
0F 225 1F 481
10 241 20 497